

For example, you can simulate the dynamics on your hair guides and then generate the dense hair from these guides. The Dynamics operator can be added anywhere in the stack and its output will be processed by operators above it. Once the operator is added, play or scrub the scene time line to see the strands moving. To simulate your hair simply add the Dynamics operator to the hair stack on top of your hair or guides.

Hair can collide with the distribution surface and external collision objects can be added from the scene. Both, short fur and long hair can be simulated with realism and simplicity.Įxternal forces can be specified using Maya's native force fields. Numerous parameters are used to control and style the behavior of hair to your liking. We use a fully GPU-driven solution based on NVidia Flex technology to provide fast results which can be adjusted in real-time inside the viewport. Ornatrix provides a robust solution for simulating hair motion.

